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Game News
DOA3 Intro Movie Stills
Xbox: A batch of new screens taken from
the intro to Tecmo's amazing fighter Dead or Alive 3 Xbox title have
arrived.
With the title already receiving a score of 9.5
form the Official Xbox Magazine and a release only weeks away, anticipation
for the next big fighting thing is reaching new heights. Shown in a near
finished form at X01, Dead or Alive 3 didn't have to try hard to
impress the gaming sceptics out there.
Take a look at the new screens below and revel in
the thought that you could be playing this in a few weeks.
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SNK Closes Operations
Industry: The well-respected Japanese
company known for the NeoGeo has closed its doors to the public for the very
last time. Full story inside.
SNK is best known for it beat-'em-up series King
of Fighters, but the firm was also behind the NeoGeo arcade and handheld
platforms, which included the troubled NeoGeo Pocket Color handheld.
The company had a recent history of financial
troubles and the final nail has been hammered into the SNK coffin. A
statement on the company's website reads:
"Dear all NeoGeo fans/customers:
"It is with deepest grief that in the fall of 2001,
SNK will close the company history in its business. It was all of your favor
and encouragement which made our passion running to make better games for
SNK fans. We'd like to take this opportunity to thank every one of you for
your continuous help and assistance since SNK's incorporation in Japan July
in 1978. Without your support SNK would not have been possible throughout 23
years of operation. With all our heart-felt gratitude, thank you once
again."
---------------------------------------
Commandos Storms Xbox
Xbox: Eidos finally confirms that
Commandos 2 will be released on Xbox. Bet you didn't see that one
coming…
It was one of Eidos' worst kept secrets and why the
company didn't make a big deal about it at the recent X01 event is anybody's
guess. Instead, after months of speculation and no comments, the rumor
becomes official.
"Commandos 2 offers the player a totally
absorbing gameplay experience with unrivalled graphical detail," said
Ignacio Perez, CEO of Pyro Studios. "We will be aiming to fully exploit the
power of the Xbox to help us achieve our aim of creating a game more real
than real life."
"Eidos firmly believes in developing key franchises
and the Commandos franchise is one of our strongest," said Jonathan Kemp,
European managing director for Eidos. "Bringing Commandos 2 to the Xbox will
enable a wider audience to experience the compelling gameplay and stunning
graphics of Commandos 2."
Stay tuned for further details and screens.
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Console News
By Michael E. Ryan
Special to the Tribune
Published October 29, 2001
A new age is about to dawn in the video game
business.
When Microsoft's Xbox and Nintendo's GameCube hit store shelves in about two
weeks, they will enter a market dominated by Sony and its PlayStation 2.
Suddenly, gaming fans will have--for the first time--three powerful and
roughly equal alternatives to plug into for their digital kicks.
Although it is too soon to make predictions as to the fortunes of Xbox and
GameCube, both systems appear to be headed toward successful launch dates
next month.
Xbox, available on Nov. 15 at $299, boasts the most powerful central
processing unit and graphics processor in the group and is the only system
to offer a built-in hard drive and broadband port.
GameCube, which will cost $100 less than Xbox when it ships on Nov. 18, is
no slouch in the performance category, and it brings an established
collection of game franchises to the table. It also interfaces with the
popular Game Boy Advance hand-held gaming system.
Both systems, in short, have the guns to go after PlayStation 2. But to be
successful, Microsoft and Nintendo will have to overcome a pair of
all-important challenges: giving the public the games it craves and making
sure that there are plenty of consoles to go around this holiday season.
"This market is less about the box than it is about the games on the box,"
said Perrin Kaplan, vice president of corporate affairs at Nintendo of
America. "People don't go to the movies to see the theater."
John O'Rourke, director of Xbox sales and marketing at Microsoft, agrees.
"People buy systems for the games," he said. Microsoft hopes to have between
15 and 20 games available for Xbox when it ships, he added.
Nintendo plans to showcase about 17 games when the GameCube hits store
shelves.
What about Sony? Despite a disappointing launch last holiday season, when
hardware shortages and a dearth of compelling games tempered enthusiasm for
the PlayStation 2, the system enjoys a dominant position in the market.
With a library of roughly 300 games--many of which are quite good--the PS2
clearly has an advantage over Xbox and GameCube if the quality and quantity
of games is to be the deciding factor in this competition.
"Sony's game library is very strong right now," says Billy Pidgeon, a video
games industry analyst with Jupiter Media Metrix. "There weren't many good
games for the PlayStation 2 at launch, but there are a lot of great games
for it now. This will be a key challenge for both Microsoft and Nintendo."
The great games race
Both companies appear to be well aware of that fact. Microsoft has persuaded
a number of third-party software developers, including industry giants such
as Electronic Arts and Activision, to create games for Xbox. Nintendo has
done the same, rekindling interest among software developers after seeing
support for its Nintendo 64 system vanish steadily over that system's
lifetime.
Strong third-party support is key for both companies, since established game
franchises like "Madden NFL" and "Tony Hawk's Pro Skater" can generate a lot
of interest in a console.
It is the exclusive games, however, that set the systems apart.
"Third-party software doesn't generally move units," says Nintendo's Kaplan.
"People like exclusive content, and we have a lot of that" she said,
referring to successful games based on such popular characters as Mario and
Pikachu.
Microsoft has some impressive exclusive content of its own lined up for
Xbox, namely games titled "Halo," "Oddworld: Munch's Oddysee," and "Dead or
Alive 3." None of these games has the cache of a Mario game, however, and it
remains to be seen whether they can move Xbox systems off store shelves.
Avoiding shortages
Beyond providing great games, the biggest challenge for Microsoft and
Nintendo will be avoiding the same hardware shortage problems Sony stumbled
through last holiday season. Both companies have scaled back their first-day
unit estimates, but that does not seem to be making many people nervous.
Microsoft remains cagey about the number of units it will have available for
retailers on Nov. 15, but the consensus among industry analysts puts the
number at approximately 300,000. After Nov. 15, the company will adopt a
"rapid refresh" approach, O'Rourke said. "We will deliver weekly shipments
that bring the total number of Xbox systems to between 1 million and 1.5
million by season's end."
Nintendo is hoping to deliver a much larger first-day number but has a
similar goal in mind. Kaplan said there will be "700,000 GameCubes on Nov.
18, followed by weekly shipments that bring the total to 1.1 million by the
end of the season."
Pidgeon, the gaming analyst, said those numbers are reasonable.
"Both companies have set realistic goals for this holiday season, and they
should be able to meet them," he said.
Early indications are encouraging for Microsoft and Nintendo. Recent
preorder programs for each console offered by Toys "R" Us sold out in a
matter of minutes: 30 minutes for the Xbox and only 5 minutes for the
GameCube.
Toys "R" Us has not released the number of units available in each
promotion, but the fact that consumers were so quick to snatch them up is a
good sign for Microsoft, Nintendo and the video game business in general.
Limited preselling
Another good sign is that preorders for both systems, through all retail
channels, have been limited. Rather than put up their entire stock for
preorder, retailers are preselling only a fraction of their initial Xbox and
GameCube shipments. This ensures that there will be some actual units on
store shelves for each launch day, as opposed to confused customers
wondering why all of the units were gone before they were even given a
chance to buy.
Still, the most popular question in the video games business these days is
who will win the three-horse gaming race?
According to Jeff Brown, a spokesperson for gamemaker Electronic Arts, this
question misses the point entirely.
"Too many people look at this as a game where one team wins and everyone
else loses," says Brown. "We think that the market can support three
competing consoles, and support them quite well."
The technology powering these three systems is a key factor, he said. "The
technology is so good, and the game experience so compelling, that the games
have become much more accessible."
"The market has the desire for more than one system," Kaplan said. "It may
even be able to sustain three or four."
The skinny:
Microsoft XBox
Price: $299
Pluses: Excellent graphics and performance; built-in hard drive and
Ethernet; DVD movie playback
Minuses: Larger than the other systesm; hard drive is noisy; no
dedicated reset button
Gamer's view: It's big, but it's powerful. Games look and play great
and load fast. Nice game controllers, though they may be bigger than some
users prefer.
Nintendo Gamecube
Price: $199
On sale: Nov. 18
Pluses: Compact design; excellent exclusive games; $100 less the
competition; can use Game Boy Advance as game controller
Minues: Weaker third-party gme support than the other systems; no DVD
movie playback
Gamer's view: Slick little box with great graphics and speedy
performance. Game controllers felt flimsier than those on the other systems.
Sony Playstation 2
Price: $299
On sale: Available since last year
Pluses: Enormous software library; original PlayStation games are
compatible; DVD movie playback
Minuses: No hard drive or modem; technically, it's now a year behind
Gamer's view: The reigning champion. Boxy design, but it gets the job done.
Tried-and-true controller is responsive and easy on the hands. Sheer number
of games available is almost overwhelming. |